Hacker Newsnew | past | comments | ask | show | jobs | submit | ahallerberg's commentslogin

I'm glad that I didn't judge this one by the first 6 letters. Some great math and algorithms here.


Hahaha - i also have been half-expecting something weird involving 2 naked ladies...


Good luck trying to get Congress to do anything actionable, especially when it comes to education. Any sort of education reform is going to come directly through the internet.


For me, it's because each symbol, letter or number is given a ton of weight in mathematical equations. You can't skip over and fill in the gaps later - like reading a book, for example - you have to understand each aspect before the whole makes sense.


Invest a little over a lot of time versus a lot in a little time since like the winner to me.


For what it's worth, I think the second paragraph does a good job setting up what the product is. But agreed, the first sentence (while still humorous) is definitely a mouthful.


Trying to think of specific examples of this - I guess Steve Jobs is the obvious/most prominent choice here (although he was already CEO). Any others?


Disney's whole creativity strategy was built around this sort of idea, except they didn't have a Chief Dissent Officer. They made the role of "Critic" an integral part of the creative team.


Um...by definition, the CEO, who sets the company's initiatives (including initiatives to kill other initiatives) and holds the "buck", so to speak, cannot be the chief dissenter, in the same way that the Emperor cannot be the leader of the Rebel Alliance. When Steve Jobs was CEO, the chief dissenter would've been someone who pointed out that the iPhone4 antennae issue should not be glossed over.


I wonder how much consensus Guido van Rossum had when deciding to break backwards compatibility in Python 3. And Mark Shuttleworth when he made Ubuntu this vastly smoothed-over distro, far more than any predecessor.


Ahh yes, he killed the infamous stylus suggestion for the iPad


He also killed Apple's wireless mouse development because he claimed that "nobody wants a wireless mouse." That's why Apple was one of the last to release a wireless mouse.

He was right most of the time, but not all of the time.


He also trashed the Macintosh project until the Lisa bombed, after which he loved it and promptly took it over (making it into Lisa 2 in the process).


That's just one example. Remember that when he returned to Apple, he killed most of the product lines.


Definitely agreed with the above comment. Telling a story about what the game actually is is more powerful than inputting a list of facts.


Peer pressure got to me. Added a description on the main page. Thanks for the advice.


Interesting. Reminds me of Hugh MacLeod's book Ignore Creativity: http://www.amazon.com/Ignore-Everybody-Other-Keys-Creativity...


I took a different approach to creativity than Hugh did in his eBook "How to be Creative". One of things he says is that creative type people have 2 "jobs", one to pay bills and one to be creative. I think he is dead wrong.

Creativity is a problem solving technique. It's not art.

Me mentions religion, and some scientific ideas, where I try to take a new angle on the subject.


Right, if you are devoting time being average and not growing at X when you can be grow and be extraordinary at Y, it's time to move from X to Y.


Ridiculous metaphors FTW: "You know, the twice or often thrice yearly events that bring everyone out to Cupertino, where they stand in line and contribute a few licks to the collective rim job the press loves to give Apple."


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: