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It'd probably be far easier. Plenty of people would be willing to learn UE4 or already know it. Who wants to learn Wesnoth Markup Language?


Perhaps the cold reality is Wesnoth 2.0 will need to take radical steps away and use some rather modern engine (Unity, MonoGame, etc.) But keep in mind, right now we’re looking at a fairly successful, high production-value FOSS project. it needs short term answers as well as long term ones.




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