32/64 bit float is the native float type on the cpu you are running on.. hence you can't really claim "native" support for larger types.. if you mean native in terms of being able to write a+b for a numeric type, then that eliminates all languages that don't have operator overloading..
Many contemporary games are multi-threaded out of necessity. How would you deal with JavaScript's single-threaded, single-process model of execution? Experimental features like Web Workers?
No disagreement on that one! If your application must be multi-threaded, it does make sense to write it in a language with proper multi-threading support.
nod nod I just wish irascible would come back. I was interested in hearing what -from his 25 years of game development experience- makes him feel that "Rewriting any game in javascript is imho a great idea.".
I'm obviously missing something, and I was looking for the benefit of his insight.