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> For example there is almost no information about how to write a smartphone videogame in haskell, even if it possible to trasnpile it to C or to Javascript.

These guys are doing it pretty seriously: http://keera.co.uk/blog/all-posts/

And frankly a smartphone videogame is a pretty specialized use case; a lot of pretty mainstream languages (perl?) don't have a good story for how to do that. In fact I've never heard of anyone writing a smartphone game in Clojure - I guess you could do one for Android since it's just java bytecode, but does anyone?

"Practical" for most programmers is server-side business apps, and Haskell is very very good at those.

> Does it perform well for high performance activities?

Yes, very much so.



Regarding Clojure, yes it's done. I haven't kept up with the latest clojure on android news, but https://play.google.com/store/apps/details?id=com.friendlyvi... has been around for a while and I think the author just built off of libGDX. There's also exciting work on Unity integration: http://arcadia-unity.tumblr.com




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