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I think (actually, I hope) the best business advice from the article is that Vogel just basically built games he wanted to play. I guess it's fortunate that his desires aligned with enough people that there was a market, but I do love the idea that you have a vision for something you would use and build it. Of course, I'm sure there are many cases where this isn't true, but I sure like the concept.


I like to believe that if you have discerning, evolving taste, and you seek to fulfill it, over a long enough time with enough iteration you will make things that other people want, too.

Maybe the timeframe for some things is far too long for an individual to be successful at (especially large, complex, technical problems).

But for simpler things like games and books and such– I think if you dedicate yourself to it, there should be some people who appreciate it. Especially considering that there are billions of people in the world, and more of them are getting connected everyday. If YOU really, REALLY like something, it's practically a guarantee that somebody else does, too.

I'm kinda naively optimistic, though.




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