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I'm creating a MUD (text based multiplayer RPG) with Elixir using websockets instead of telnet. After reading the prior blog post I stripped out my account / character creation and converted to random URLs.

Game data like this starts out as being unimportant to the player when they're just dipping a toe, but as they get more invested it can become very important to them. I'm going to give players the ability to customize their URL to something more memorable / create a password to protect their URL / provide an email address to make it possible to reset a forgotten url or password. Those things will all be doable from within the game and are never mandatory, the player can decide when or if they care enough about their character to protect it.

As a bonus the account / character creation / login code was some of the worst code in the app so I was happy to delete it.



A MUD without character creation? That's pretty wild. I'm curious about this project now...




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