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CmonDev
on April 14, 2014
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Why C++ for Unreal 4
JavaScript only survived on client because we have to support legacy code across different platforms. There is no reason to pick same crappy language for server-side as well, unless you happen to be more familiar with it than modern languages.
m_mueller
on April 14, 2014
[–]
There is at least one reason I can think of: Code sharing with mobile client implementations.
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