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"This is a big day for evolving the Web as a platform for gaming and we are very excited to see what experiences developers will bring to the Web using this powerful technology."

Slightly off-topic: I wonder if we're going to see more games being written to run in Web Browsers, or more games being written using web technologies like JS + WebGL but for desktop/mobile devices using things like phonegap/node-webkit [0] and then sold through various app stores such as Steam, iOS & Android.

The infrastructure for monetising web games in the same way that Steam and the App Stores has done isn't there yet, but maybe it will be soon?

[0]: Like A Wizard's Lizard http://steamcommunity.com/sharedfiles/filedetails/?id=205801...



As the game development pipelines from traditional engines are much more mature i think the premier way will be to develop there and just export to HTML. Resulting Apps are heavier though, so for small web only games or just some enhancement effects, there is still room for lightweight WebGL engines like three.js

But with Unity you can have one codebase and export to Win/OSX/Linux/iOS/Android/HTML5 and even consoles while some HTML5 engines offer an acceleration wrapper for iOS but thats basically it.




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