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I think the main difference between our views is that you're assuming our hypothetical idevice wins or loses based on whether it gets game developers while I'm assuming it won't even be marketed as a game machine but the developers will move there because that's where the most customers will be. A dedicated $400-$500 gaming machines can die from a lack of third party games. A $130 converged set top box that people buy for netflix doesn't.

People love to watch netflix on their PS3 but at the end of the day nobody drops $300 on a PS3 to watch netflix. Plenty of people buy Apple boxes just so they can watch netflix. That's the difference the price point makes. When there were 30 million 3DS's and 100 million ipod touches people stopped making games for the 3DS.

...

"Nobody makes ARM games except mobile developers."

What developer isn't in mobile today? This is like saying no one knows how to code for ARM except for everyone.

"consoles live and die on their triple-A titles. Your GTAs, Halos, Marios, and Call of Duties are what sell consoles, not cheap hardware."

I would say that is misreading the biggest lesson of the current generation which saw the Wii dominate it's first 3-4 years based on (1) the cheap hardware and (2) Wii Sports, a new title. To some extent AAA titles will go where the users are.



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