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The lisp part isn't necessary (or necessarily helpful), but it's certainly an improvement on embedding C-as-a-string in more C.

...though I am concerned that abstracting this stuff too much makes it less obvious how to optimize for the GPU. This may be a language for people that already have a solid grasp on GPU programming.



>> embedding C-as-a-string in more C

Um. OpenCL/Cuda look absolutely nothing like that.


>> embedding C-as-a-string in more C >Um. OpenCL/Cuda look absolutely nothing like that.

Absolutely right. You can also include an external C file from C++ [1]; that makes it so much prettier.

[1] http://developer.amd.com/tools-and-sdks/heterogeneous-comput...




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