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The cool thing is that those of us who have small performance-critical javascript routines e.g. game engines have a whole new cheatsheet of 'optimal' javascript. I can't wait for box2d, octrees and matrix libraries to adopt it; a whole new generation of hand-optimised assembler!


Last I read up on it, the version of box2d compiled with emscripten performed a lot better than any of the "hand tuned" js versions! :)




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