Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
Scene_Cast2
17 days ago
|
parent
|
context
|
favorite
| on:
Making difficulty curves in games
There's a trade-off between how long you wait and the skill spread of the team. IIRC at the very top, for DOTA2, the pros complained enough for the devs to make a "wait longer" matchmaking mode.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: