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Nope this is not UIKit, Loren stated that the whole UI is implemented in OpenGL


More from the interview with Loren Brichter:

> LB: It’s all custom. The whole game is actually written in OpenGL with my own animation system and a bunch of other neat things.

http://www.macstories.net/featured/a-conversation-with-loren...


Thanks, I didn't realize this. I've updated the sentence in the article with a reference to your comment.


I recall lamenting (well, only sort-of; last thing I need is a new addiction) that the use of GameCenter meant it's unlikely to be easily ported to Android (or at least an Android port wouldn't interoperate with iOS users). The funny thing is that, being written in OpenGL, it's be much easier to port to Android than if it used UIKit. Ah well.




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