Yeah, I was surprised to learn that Ticket to Ride (downloaded on Steam) uses like a half gigabyte, but the most data-intense thing it does is a few musical tracks and 2D images with scaling. They fit Final Fantasy 3 (SNES) with 3 CDs of music (albeit low quality) and Mode 7 graphics for the airship onto like 3 MB.
I would confidently state that in terms of hours of enjoyment per byte, nothing can come even close to the 16-bit era. I can't count how many hours of Super Mario World I played. 512 freakin KB. I don't think anything will ever come close to it - and even if you measured one full typical playthrough.
>They fit Final Fantasy 3 (SNES) with 3 CDs of music (albeit low quality) and Mode 7 graphics for the airship onto like 3 MB.
Sure, the good old days where _all of this didn't work without specialized hardware that you bought with every single cartridge_. Mode 7 didn't come for free, it was an entire additional, single purpose chip in the cart on a console that didn't have any concept of task management or even OS. But hey, if you want to have to plug in and swap PCIE cards for each piece of software that you want to run, feel free to reinstall DOS.