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Competition? From top to bottom, they stole IP for the purpose of selling it. If there was zero content in common and with no overlap in quests, locations, etc, then a fair use argument might make some sense. Instead, they chose to set up shop next to Barnes and Noble and offer to sell photocopied books that they go next door and steal, then call it competition.


In what way was anything "stolen"? The content you refer to came with the original client. They reverse engineered the protocol and let existing clients connect to that. There's as much "stealing" going on here as with the Samba team reverse-engineering the SMB1/2/3 protocols. They weren't deceptively tricking users into thinking they were the real Battle.net servers, were they?

In a sane economy and legal regime, this would be allowed under open competition rules, in the same way that car manufacturers cannot prevent aftermarket mods to be sold and installed on their models. All these online platforms have big digital moats, and projects like these are offering alternatives to an otherwise captive audience. That's why Big Platform doesn't like it, but nothing about this has anything to do with stealing.


Thinking about this some more, from now on I'm going to refer to cases like this as "user rustling". Because that's all it is: guiding users out of some corporation's paddock. And if that's seen as a crime, then that must mean that the corporation views those users as property.


Except that is not at all how the game works and your example is simply and fundamentally invalid. The content is not “included with the game”.

Every quest, every drop, every starting location, every single bit of what makes the game playable is server side. You do not get this by getting the game. This isn’t about the use of some 3d models and textures.

While they may have recreated their data item by item and quest by quest, they quite literally stole that copyrighted material (what is THAT item named, what is THAT NPC named, what is THAT quests text, what is THAT towns name) in order to replicate the classic Warcraft experience. That is, quite literally, copyright infringement for the sake of selling a competing product. I can’t steal your apples and then set up a store to sell them for a lower price next door.

If they came up with their entirely own universe and simply reused the assets but without a single reference to the Warcraft world, maybe your argument would make some sense.


> they stole IP for the purpose of selling it.

The concept of IP is simply nonsensical to me, let alone the clear category error of trying to apply theft to it. Blizzard was deprived of nothing. Who cares?


For new developments, absolutely, but once something has been out for decades (plural), modifying and selling that isn't so unethical. Keep in mind that Turtle WoW built off and supported that original game client from over 20 years ago, they weren't just backporting a bunch of content from Blizzard's newer releases. It's the same as if someone wanted to sell a modded Super Nintendo game, society would not be worse off for this.


> but once something has been out for decades (plural), modifying and selling that isn't so unethical

Yep, copyright used to last only 14-28 years.

It was fine then, and I believe that same term should be fine now.


Stolen? Why would a huge company not back up their IP?


I’m not sure if you are asking a serious question or making an attempt at sarcasm, but things can be “stolen” without the party being physically deprived of a thing. If someone “steals” your identity, you haven’t lost it, and yet they can cause significant damage to you. This is the same “stealing” we are talking about.




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