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LarsDu88
4 months ago
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Show HN: Fio: 3D World editor/game engine – inspir...
Does this use BSPs for draw optimization?
xyzsparetimexyz
4 months ago
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Nobody uses BSPs for draw optimization. We have culling and depth buffer techniques for that now
eska
4 months ago
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This doesn’t make sense. BSP is a form of culling.
vicioussquid
4 months ago
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Nope, all done real-time using Frustum culling.
`Baking` of lightmaps is supported but not currently necessary
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