"with techniques like problem-based learning, challenge-based learning, service learning, project-based learning, learning by design, learning through games, simulations, modeling, programming, etc."
I'm glad you mention games, because currently this field is mostly all about teaching arithmetic and other elementary subjects. Notable innovative exceptions are DragonBox and a few others in development.
It's probably a clichè to say that mathematics education is archaic, but it's true in a lot of cases. I've been to lectures where a simple 3-D program like Blender a few minutes of simple 3D work would have significantly helped countless students to imagine the mathematical entities being discussed. But alas, such things seem to be too advanced for much of academia - instead they build plastic models that only 1 person can use at a time.
"with techniques like problem-based learning, challenge-based learning, service learning, project-based learning, learning by design, learning through games, simulations, modeling, programming, etc."
I'm glad you mention games, because currently this field is mostly all about teaching arithmetic and other elementary subjects. Notable innovative exceptions are DragonBox and a few others in development.
It's probably a clichè to say that mathematics education is archaic, but it's true in a lot of cases. I've been to lectures where a simple 3-D program like Blender a few minutes of simple 3D work would have significantly helped countless students to imagine the mathematical entities being discussed. But alas, such things seem to be too advanced for much of academia - instead they build plastic models that only 1 person can use at a time.