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What does a "digital education" look like, specifically?

Having spent several years teaching kids to code everything from games to lightbulbs on Chromebooks, I can confirm that there are certainly difficulties - but they're tradeoffs. I could spend my time coming up with a way to work through the platform restrictions, or I could spend my time maintaining a motley crew of devices and configurations. Having done it both ways, they both have different pain points.





I think the comment mainly pointed out the distinction between education using digital methods, vs. educating about digital things.

Long long time ago in the classes I took, it was PIC16/32, breadboards, Forth, PLCs, ladder logic, etc.

More recently, kids can have a ton of fun programming STM32, making DACs, audio gear, robots, etc.




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