Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Why is this a perf footgun? As someone who doesn't write a lot of c++, I don't see anything intuitively wrong.

Is it that iterating over map yields something other than `std::pair`, but which can be converted to `std::pair` (with nontrivial cost) and that result is bound by reference?





Close, it is a std::pair, but it differs in constness. Iterating a std::map<K, V> yields std::pair<const K, V>, so you have:

  std::pair<const std::string, int>
vs

  std::pair<std::string, int>

And what does casting const change, that would involve runtime inefficiencies?

It is not a cast. std::pair<const std::string, ...> and std::pair<std::string,...> are different types, although there is an implicit conversion. So a temporary is implicitly created and bound to the const reference. So not only there is a copy, you have a reference to an object that is destroyed at end of scope when you might expect it to live further.

I guess this is one of the reasons, why I don't use C++. Temporaries is a topic, where C++ on one side and me and C on the other side has had disagreements in the past. Why does changing the type even create another object at all? Why does it allocate? Why doesn't the optimizer use the effective type to optimize that away?

> Why does changing the type even create another object at all?

There's no such thing as "changing the type" in c++. Function returns an object type A, your variable is of type B, compiler tries to see if there is a conversion of the value of type A to a new value of type B


Each entry in the map will be copied. In C++, const T& is allowed to bind to a temporary object (whose lifetime will be extended). So a new pair is implicitly constructed, and the reference binds to this object.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: