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> It maximizes immersion without obstructing whisker space

hehe very important

although... if the walls moved and touched the whiskers in conjunction with the game could be something





yeah good point! we actually have air puffs for that. we extracted from DOOM when a wall is hit in-game. when that happens, the corresponding side puff activates.

that's cool, I assume the sound doesn't scare the rat/does its purpose, sounds like a better solution than a physical wall moving

also nice to see those classic cheap blue stepper motors ha




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