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This is basically video games prior to 2010




Relax the dynamic-memory restriction to "limit per-event memory allocation to the bump allocator" and it's still mostly true for many AAA/AAAA games I work on today.

Developers have gotten lazy. Im glad to here where you are they are at least still trying.

Nah I'm lazy, too.

but_you_were_the_chosen_one.jpeg



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