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Unironically I think I can help.

Frank Luna’s D3D11 bible is probably the closest thing we’ll get to a repetition spaced learning curriculum for 3D graphics at a level where you can do an assload with the knowledge.

No, it won’t teach you to derive things. Take Calculus I and II.

No, it won’t teach you about how light works. Take an advanced electrical engineering course on electromagnetism.

But it will teach you the nuts and bolts in an approachable way using what is by far an excellent graphics API, Direct3D 11. Even John Carmack approves.

From there on all the Vulkan, D3D12 shit is just memory fences buffers and queue management. Absolute trash that you shouldn’t use unless you have to.



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