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This is really cool, I wish they explained what the rules were; for example, the "Amazing Dragons" seems to self-organize very neatly, but I'm not really sure why it has that behavior.


Yeah thanks for the feedback - explaining the rules would require a longer write-up so I opted for the late binding path... in the repo there is a rule editor, and it explains the parameters of every rule in the GUI. It's a lot easier since there are many different kinds of rules and many parameters to explore.


Birth conditions: Based on sum of neighbor degrees

Survival conditions: Based on sum of neighbor degrees

Death conditions: Specific degree counts that cause node death

Eligibility: Nodes must meet conditions to form connections




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