Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> When I start working on a shape like that ... [goes on to explain CAD methodology]

Your way of building objects require a ton of very hard thinking.

Most folks I know doing CSG modeling don't think (or often: can't) this way.

The typical way folks model with CSG is the age-old "roughing-out then refine" technique, building a rough idea of the object with cubes spheres and cylinder in a CSG tree, and then adding details iteratively. A bit like folks who draw cartoons operate: start with drawing potatoes and then add the details.

In this approach fillets come in at the last step, when the object is "complete" and hard edges simply need to be softened.

Most people are incapable (I certainly know I am) of designing fillets in from the onset, especially if the object is going to be complex.

I don't dislike OpenSCAD, quite the contrary, it's just that all of the things I built with it always ended up with a fillet related headache.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: