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> Video game players are hilariously, pitiably dramatic.

I'm a gamer and I 100% agree with you.

The simple fact is, AAA game prices have been stuck at $60-70 for 30 years. Despite $60 in 1995 being worth ~$127 today, games are still $60. They haven't kept up with inflation. Games are relatively cheap while development costs for AAA are ridiculously high.

A typical SNES game had 10-30 people working on it and would have it done in 1.5-3 years. AAA games will have typically 1,000-3,000 and could take 3-7 years, so we're talking 100-200 times the development cost.

Now, compare the best-selling SNES games [0] to the overall best-selling games [1]. Modern AAA games barely reach 10x the unit sales as old SNES games.

Margins are thinning.

[0] https://en.wikipedia.org/wiki/List_of_best-selling_Super_Nin...

[1] https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...



I agree, but just want to add that part of this was offset by CDs being cheaper than cartridges. When the two overlapped with the N64 and PS1, N64 games were about $10-20 more expensive. Turok and Doom 64 for example were originally $75-80, and MGS & FF7 were on the higher side at $50. Digital delivery has probably had a roughly similar effect.


Are you sure you got your info right? I'd not be surprised if they've been stuck at $60 after adjusting for inflation, i.e. costing around $30 in 1995.


100%. Easily verified by doing Google image searches for "SNES game ad". Most games were in the $50-70 range (Note that you'll see some images with prices up to $95, but that's Canadian dollars). It was only as the SNES generation was ending that you started seeing some games around $30-40.


No, many games absolutely retailed for upwards of $60 in 1995 and earlier. Source: lived through it.

https://www.reddit.com/r/Switch/comments/1jr81yf/video_game_...


I got a playstation over a N64 at the time mainly because the games were cheaper, those prices are accurate to my memory.




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