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Discipline? In gamedev? The industry which famously modeled trains as hats and was proud of it?


And why is that a problem if it works? What if I told you that games also don't simulate each atom individually?


Absolutely not a problem, in fact, I enjoy this. But asking game developers for "discipline" is akin to asking frontend developers for forward compatibility - simply not in their culture.


Meanwhile I love the "trains as hats" hack.


I love it too, but what game developers never have, never will and probably even never should — is discipline




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