The article describes a scenario where the map editor deals with isometric tiles, but something compiles them into square tiles.
I think they would have wanted a pathing graph finer than the full isometric tile anyway. I don't understand how much additional, wasteful pathing computation resulted from the engine actually using square tiles either.
I think they would have wanted a pathing graph finer than the full isometric tile anyway. I don't understand how much additional, wasteful pathing computation resulted from the engine actually using square tiles either.