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Is Logitech not a major company, backed by decades of experience building these things? Its not MadCatz, that's for sure. I mean, logitech is the undisputed king of low-to-mid-range joysticks, and has held that title more or less since microsoft stopped making joysticks and gamepads in 2002. Microsoft didn't make a PC-friendly controller again until 2005. They basically ceded the market during that period of time. Of course, logitech hasn't sold as many units. But they know what they're doing.

Granted, a Logitech controller not the first party controllers, and I'm prepared to believe that the Xbox people made a generally better controller, but I'm not convinced it was so much better as to be an actively bad idea to use the Logitech device. Like, once you get to the "pretty good, people won't return it" phase of controller development, its just fine tuning for gameplay performance, and there's absolutely nothing about controlling a tourist submarine that makes e.g. controller latency or even signal integrity above and beyond the baseline the bottleneck. I'd wager that the real reason they picked it likely devolved down to "what driver is our embedded controls engineer most comfortable integrating into our system?", which has a much larger impact on system safety.

I agree with a sibling that there's an argument for using a wired controller. But that's pretty much as far as that criticism goes for me, speaking as someone who writes firmware that does need to be reliably low-latency and responsive, game controllers barely even register on my radar, except that I wouldn't do it myself if I didn't have a specific use case for it.



Logitech is _so bad_. They use these crappy jittery potentiometers and then charge way too much for their plastic crap. Then it breaks within a few years

Better alternatives:

Gamepads: 8bitdo, Gamesir

Joysticks/HOTAS: VKB, Virpil, Winwing

Wheels: Moza, basically anything with direct drive

Any of the above will last _decades_ and greatly outperform a Logitech in precision, in a way that is qualitatively important to realistic vehicle control.




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