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But you have user defined effects don't you? E.g say I define an effect ReadsFromDB, it doesn't necessarily do what it says on the tin, and there is no way a compiler can check that it does. It could read from the db, and send some rockets into space. So a consequence of that is that these "effect systems" just amount to giving names to blocks of code. That's not necessarily a bad thing.


If you define a variable called number_of_apples, there is no way for the compiler to check that it actually contains the number of apples. How is that different?


It's different. Effect systems claim to be a 'major evolution' that 'enforce modularity'. But they don't really enforce anything other than the modularity provided by standard oop classes or if in a fp language, function modules.




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