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True about games in general. I've got plenty of XBOX games I haven't played and my $5 a month Pro discount at Gamestop has motivated me to get some random cheap Japanese games for a PS4 that I bought to use as a Plex client.

It was a running gag in the Neptunia series (from a time and place where Steam wasn't so big) that every gamer had a big backlog. It's true about clothes. Even people who are pretty frugal buy clothes they never wind up wearing.

I must admit though that I bought a Steam Deck instead of a Nintendo Switch precisely because I had a big backlog of Steam games which I could play instead of buying new games for the Switch. I played through Persona 5 Royal and now I'm enjoying Death End Re:Quest which might be a trash game to you but it scratches my itch.



I'm frugal and I can't think of a time I bought clothes I didn't end up wearing them.

Back in the 80s when games were expensive, a backlog was unthinkable. Sure, I did but games I didn't play much because I didn't like them, but there was no such thing of an unopened, unplayed game for me


I'll never forget my first time playing Persona 5. Bought a secondhand PS3 disc for $20, I heard decently good things about the English localization, figured it was time to play a JRPG again. I knew I was being suckered-in, but my PS3 wasn't getting used for anything else.

Boy, what a mistake. Great game - but Persona 5 is one of those game that makes you understand why your backlog exists. If I spent 120 hours grinding VN scenes and RPG encounters in every $60 game I played, my backlog would never end. Finishing the game and seeing Royal announced with expanded content a few months later felt a bit like this: https://tenor.com/view/saul-goodman-trash-can-gif-25675857


My son and I talk a lot about "How can the game industry get out of its doldrums" and the Persona series is a great example of what's wrong with it when it is at its very best.

For one thing, the game does not make you make any hard choices when it comes to the VN content. It is so freakin' long that playing it on New Game Plus is unthinkable so you feel compelled to max out everyone's social rank in one run, which isn't that hard but makes a long game even longer.

I have the same complaint which I have with most turn-based games (a genre I love because I really enjoy having a big party) in that there are many mechanics, such as status effects, buffs and debuffs, that really don't matter. It doesn't have the feeling that a different resource is scarce (money, SP, items) at different times in the game or that different things make the game hard at different times. There are plenty of turn-based games that do something interesting (where you make a deck and get 3 random action cards, where you have to be careful not to cast healing spells on your enemies or attacks on your friends, where a lot of your scaling comes from customizing combos in Neptunia, where you knockback enemies and they carom like pool balls in DER:Q) but you can make an AAA game that doesn't add anything to FF7 and gamers and game reviewers will accept it.

An answer we've been chewing on is an anti-Persona answer in the sense of a much shorter (30m-12h) game where you really do need to make multiple playthroughs with or without NGP to really experience it all.


There is backlog, and then there is engaging in the four quadrants of hobby interaction[1].

[1] https://brooker.co.za/blog/2023/04/20/hobbies.html




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