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Demo scene and work like this is impressive. Yet I can't help but notice that it tends toward simpler more empty scenes. The kind of stuff one might expect in the background or as only a part of a game mechanic. It's as if there's just not enough resources to really make complete experiences with most of the techniques.

What I find more impressive are efforts like FastDoom or the various Mario-64 optimization projects which squeeze significantly better performance out of old hardware. Sometimes even while adding content and features. Maybe there is a connection between demo sceners and more comprehensive efforts?



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