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Didn't read the article, but my first reaction to "How to program a text adventure in C" is to write a language / tool in C, and then use it to program the actual game much faster and safer. A Lisp-like a or a Lua-like language would both be relatively easy to implement.

Infocom was famous for using this approach, for instance.



LucasArts, too, with their SCUMM system.




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