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I agree, thats bad. And for example the "icon only" thing follows a bad but hip UI pattern where designers assume the knowledge of the icon meaning of the user. They should not in my opinion. I mean, in the end, you can decide. 1. To learn all this new patterns in windows. or 2. Move on to another, more stable window environment like gnome or KDE or whatever. In the end, its all about the effort for now and on the long run. And you get forced to calculate that because of the introduced change.


The 'icon only' thing is less of a problem when you can hover your mouse pointer on the icon and get a tooltip that tells you what it's for.


There is also a very good example about this in The Design of Everyday Things - the one with the revolver doors.


No no no. That's bad, relay bad because this involves at minimum 2 unnecessary steps:

1. touch the mouse (if not already) 2. move the mouse to the button 3. wait until the tool tip appears




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