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Valve has moved quite far beyond "hit business". Consider how much commerce happens on Steam, and what their cut of that action is. They're really more of a distribution service with a sideline in game development to keep honest.

Also, re: BigCo--that also doesn't mean that it is the most efficient business model.



Sorry, I was ignorent about their distribution service. I completely forgot they did that.

Thanks for the correction.


No worries! :)




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