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Thanks for the hint.

While we have CUDA being polyglot, it is still pretty much C and C++, or shader languages, hence why I keep thinking why not an array language that is also a kind of shader language DSL.



Oh, another interesting thing is http://beyondloom.com/tools/specialk.html - a simple k DSL for shaders. Though it still follows the shader language paradigm of running the function for each pixel separately, rather than the array language paradigm of taking & returning a list of things to process.




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