Rather, I think it’s borne of necessity to onboard you to the game mechanics. We certainly have a bird brained instinct to catch the worm / win a round, so a good game design cuts you some slack to begin with, so you can have a little dopamine as a treat
From there, difficulty should scale up so you don’t always win, giving you that “intermittent reinforcement“ that makes games addictive
From there, difficulty should scale up so you don’t always win, giving you that “intermittent reinforcement“ that makes games addictive