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There are lots of important attributes when using a VR headset.

Screen resolution isn't that important when playing a fast-paced game for example.

Then there are countless other things like screen refresh rate, contrast, brightness, light bleeding, god rays, visible pixel grid, sub-pixel aliasing, eye tracking and foveated rendering, color spaces, tracking fidelity, weight, sweating, pressure sores, poor audio etc.

Many things to get wrong indeed.



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