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Q: any resource to learn about modern approaches for real time game protocols?



Definitely the best



Thank you for sharing! Do you have any state of the art project or article or pattern etc... I should start diving into?




The main difference in modern games is the set of things in the world that might need sync has grown, much more than the available bandwidth.

So need sophisticated logic to filter what needs to be updated in a given frame based on relevance, to fit within a packet,

And of course now you need cloud systems for matchmaking, telemetry, etc.




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