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Part of it is technological advancement. It wasnt until the last 15 years or so that embedded processors became cheap and powerful enough to run a 3D printer at consumer prices.

There's also the problem of 3D modeling and slicing. Again up until quite recently, 3D CAD was out of reach for most consumers. Either due to hardware capabilities or cost of the software. Slicing is its own entire branch of 3D processing and it took time to develop all the techniques we use today that make it fast and reliable. Slicing software could only exist after the printers were common.

As well, I expect the availability and materials science of the plastics we use needed some further development.

As I recall, 3D printers rose to prominence at about the same time and speed as we started getting genuinely powerful personal computers. You really needed a fast CPU, and printing became more accessible as the early I5/I7 generations became cheaply available.

While you absolutely could build an FDM printer with 80s technology, I don't think it could ever be practical or affordable. Even if someone invented all the computational techniques for slicing, the compute available back then was not even close. It would literally take an actual supercomputer to slice your model. It'd take many, many hours on any consumer computer. This would hold true until the early 2000s. At a random guess, I'd say the tipping point would have been around the Pentium 4.

So, same as most technologies we take for granted these days. Enabled almost exclusively by the speed and capacity of computer available to consumers.



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