This is from a gamer's PoV, not someone in the industry:
AAA Games are too expensive. Pricing for a retail product is not solely based on the cost to produce it, you have to price in what the market will bear and I think the games industry just isn't doing that. £60 or £70 for a base game (that often has microtransactions in it, or is often kinda incomplete with major plot still to be delivered via DLC, usually with £80 or £90 'premium' editions) is a lot of money for what are already stretched budgets. Most gamers I know wait for sales with significant discounts (50% or more) before they even consider buying AAA titles.
If you can't make a game affordable, then maybe the big AAA industry is making the wrong games, oversaturating the marketplace, or quality is suffering. Starfield's a good example - years of work to produce a game that is resoundingly 'meh'. You can't expect customers to shell out £60+ for 'meh', no matter how many people or resources were used to create it.
There's a lot of smaller 'indie' developers that do not have hundreds of staff that are making games that the market engages with and seems to love. Anecdotally I know my friend group generally prefers these titles to AAA. They frequently fill a significant percentage of the Steam Top Selling lists and these lists are sorted by revenue, not by number of sales. Their prices are more affordable (£10, £15, £20 or £30 are common price points) compared to AAA titles that are trying to cling to that £60 price point.
AAA Games are too expensive. Pricing for a retail product is not solely based on the cost to produce it, you have to price in what the market will bear and I think the games industry just isn't doing that. £60 or £70 for a base game (that often has microtransactions in it, or is often kinda incomplete with major plot still to be delivered via DLC, usually with £80 or £90 'premium' editions) is a lot of money for what are already stretched budgets. Most gamers I know wait for sales with significant discounts (50% or more) before they even consider buying AAA titles.
If you can't make a game affordable, then maybe the big AAA industry is making the wrong games, oversaturating the marketplace, or quality is suffering. Starfield's a good example - years of work to produce a game that is resoundingly 'meh'. You can't expect customers to shell out £60+ for 'meh', no matter how many people or resources were used to create it.
There's a lot of smaller 'indie' developers that do not have hundreds of staff that are making games that the market engages with and seems to love. Anecdotally I know my friend group generally prefers these titles to AAA. They frequently fill a significant percentage of the Steam Top Selling lists and these lists are sorted by revenue, not by number of sales. Their prices are more affordable (£10, £15, £20 or £30 are common price points) compared to AAA titles that are trying to cling to that £60 price point.