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I expect that if I compile your 3d renderer, and feed it the same scene file you did - I get the same image?


Why would you expect that? 3D renderers are not generally deterministic. Many will incorporate, for instance, noise algorithms. They will frequently not produce byte-identical renders on the same hardware using the same binary.


Same recognizable image? Like if you look at the povray benchmark image on Linux and Windows?

For an llm that should (ideally) translate to similar answers?




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