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i realised recently, there is a correlation between the file size of a game and how likely i am to enjoy it.

the smaller the file size the more likely i am to enjoy it. and the opposite is true.

i think part of it is time investment. having less time. i dont see much value in 60gb of 4k graphics textures.

pac man on the atari or snes is maybe less than 100kb, while modern pac man could be easily 10gb or more. same for tetris or any game with the same gameplay that hasn't changed much.



I totally support this!

Coincidentally I wrote a small 2048-inspired game just recently, it's under 13 KiB (zipped; the "real" file is about 30 KiB): https://js13kgames.com/2024/games/king-thirteen

If you're interested to check it out, please tell me what you think :)


I got a GOTY 2023 for my game YOYOZO which is just 39KB and includes custom physics, online high scores, two music tracks, and more. https://news.ycombinator.com/item?id=38372936


>pac man on the atari or snes is maybe less than 100kb

Off by an order of magnitude! Pac-man sizes:

    4K: Atari 2600 (it's bad)
    8K: Atari 800
    16K: Atari 800 Ms. Pac-Man
    24K: Original arcade machine (Z80)
BTW, Atari 2600 "Flappy" (4K): https://atariage.com/store/index.php?l=product_detail&p=1038


You'll love Desert Golfing then.


NESert golfing is better...


Ninja golf...


Animal Well is 33 MB and is absolutely great


The game I like most is a multiplayer immersive reality game in 0 bytes called frogger, where I'm the frog.

Beat that! ;)




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