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IIRC, they aren't letting devs use Win32 on WOA, only WinRT and .NET.


Yes, they're discouraging Win32 use overall (even in the x86/x64 space). But that does not mean you can't build native apps (ie non .NET) for WOA - you can use C/C++ out of the box. You are just bound to use MetroUI and WinRT as your primary APIs - both of which are native subsystems.

Steven Sinofsky: http://blogs.msdn.com/b/b8/archive/2012/02/09/building-windo...


Yup, they let you use C++ I think... which is nice since MS have been putting work into C++11 lately.




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