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There are at least a couple of main reasons:

1. Rust attracts technically minded people, which is only a part (arguably not so important) of the skills/mindset required to produce a game; the result is that Rust as a community produces (way) more engines/plugins than games.

2. Rust is not convenient for fast iterations, typically required for games; when considering the game development landscape as a whole (ie. including indie production), performance is not as critical as thought, therefore the language loses the appeal compared to, say, C#.

Over the last year, there have been a few articles by devs who actually produced a game in Rust, then left; this is one of the most recent: https://loglog.games/blog/leaving-rust-gamedev.



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