I just realized that I don't have XCode installed, and I'm hesitant to due to storage etc.
Would something like the following be feasible even though accelerometer isn't listed as one of the native capabilities?
```
Build an app that uses the accelerometer to measure the g-forces experienced while driving, and uses an audio tone with varying volume to indicate the magnitude of g-forces.
Show a large circle on the screen with a single black dot to represent the current g-forces for X and Y. Show a vertical rectangle on the side with a single blue dot to represent the current g-forces in the Z direction.
Using a single audio tone, vary the volume of this tone to represent the sum of X, Y, and Z g-force readings. At standstill the audio should be silent.
```
I have wanted something like this for a long time for driving to get a better sense of whatever cargo or passengers might be experiencing.
During the recording, I moved around around and stopped twice. The only thing not working is the audio volume changing based on the g-force readings. I'm digging into why that's not working.
Would something like the following be feasible even though accelerometer isn't listed as one of the native capabilities?
``` Build an app that uses the accelerometer to measure the g-forces experienced while driving, and uses an audio tone with varying volume to indicate the magnitude of g-forces.
Show a large circle on the screen with a single black dot to represent the current g-forces for X and Y. Show a vertical rectangle on the side with a single blue dot to represent the current g-forces in the Z direction.
Using a single audio tone, vary the volume of this tone to represent the sum of X, Y, and Z g-force readings. At standstill the audio should be silent. ```
I have wanted something like this for a long time for driving to get a better sense of whatever cargo or passengers might be experiencing.