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Yeah, I rather like the pattern of embedding a more rapid iteration scripting language on top for game stuff like Lua or stripped down Python variants, using Rust as the core and hot loop code. That said, there is a lot of folks wanting to do it all in Rust, and the article touches pretty well on that not being the pleasant case for a lot of valid gamedev approaches.


Lua is often used for this in gaming.


Yup! I found Lua pretty lovely to use with Rust in my case.




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