Lately I've noticed increasing visual fidelity is actively hurting my gaming experience. There's just too much stuff to look at and filtering things that are worth paying attention to from things that aren't is taking more and more effort. Take a game like Starfield where every desk has a hundred pieces of random garbage on it and may or may not have something really valuable, so you either spend half your play time staring at shelves or you miss out on that thing you needed.
Design counts for so much more than triangles. A Series X game character has twenty times the polygon count of an Xbox 360 character yet somehow Johnny Silverhand looks like plastic-skinned garbage compared to Marcus Fenix.
Design counts for so much more than triangles. A Series X game character has twenty times the polygon count of an Xbox 360 character yet somehow Johnny Silverhand looks like plastic-skinned garbage compared to Marcus Fenix.