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Mindustry is fantastic. Played the Erekir campaign twice. I didn’t like the Serpulo campaign. It’s almost like two different games.

Erekir is automation plus RTS. Serpulo is automation plus tower defense.



I'm the opposite. Longtime Serpulo fan who really enjoyed the game and just can't stand the Erekir RTS style game at all. I don't want to build or direct troops in a Factorio game. That's literally the opposite of what I want.

Bummed at the direction of the game and how they abandoned Serpulo as they pivoted. Serpulo never got finished/balanced and likely never will now.


Me too - I've almost finished my second play through Serpulo, but Erekir didn't click with me at all.

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My one observation/criticism is that as you progress through the game, it shifts through different stages, making the game very different to play:

Early - essentially start from nothing (or very little) on each map, balance mining and infrastructure development while simultaneously protecting yourself

Mid - usually not feasible to start from nothing, but taking resources with you to a new map often makes winning very easy

Late - you absolutely have to rely on massive external resources to stand a chance, meaning you have to spend a lot of time developing the infrastructure to ship resources to wherever you're playing next. (Also, the code that 'ships' resources between sectors seems unreliable and maybe buggy.)

I really enjoy the challenge of balancing within 'early'; mid is a lot duller, as is the infrastructure development.


> I don't want to build or direct troops in a Factorio game.

You won't like upcoming Industrial Annihilation then probably.


I enjoyed Planetary Annhilation and this game claims you can let the AI do all of the RTS and just base build, so I would enjoy it.

"Build impressively productive bases as your primary focus and delegate advanced artificial intelligences to do the fighting for you. Or, roll up your sleeves, and get hands-on by leading the real-time strategy action yourself."

If in Mindustry the AI completely controlled the units, I would be fine with that.

I am just long past my 200 action per minute starcraft RTS clicking days. Hyper-controlling individual units is not a fun meta.


These days i use wemod or cheatengine to bypass the challenge in games. I buy games to support the arts, and play games to see the story or experience the art. But the second a game has a time sink element, i break out the cheats to bypass it. I don't mind challenging content, but i give each game maybe 5-10 "reload from checkpoint" before i bypass the content with a cheat.

back when i used to "compete" in starcraft, i don't know what my action rate was or anything. I didn't micro that much, either. I never played terran, only protoss and occasionally zerg if my opponent was a well known zerg-er. at one point i was top 10 in the world, and i forget if that excluded or included cheaters. That was something we used to joke about, me and my competitive gaming friends, especially the RTS leaderboards - "ranked 23rd, but everyone above me is an obvious cheater!" After starcraft and Total Annhilation, went on to getting ranked top 10 in a few FPS (never counterstrike, barely played, oddly), and leaderboards on indie games. Having a newborn took the steam out, no pun intended.


I think it’s nice that you can do both. There’s also ways you can turn Serpulo into RTS if you gather enough guys :)




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