I loved 3.5, but it was really complex and unbalanced. 4E was a very different kind of game, more like World of Warcraft than 3.5. But I enjoyed it a lot too (the classes were much better balanced), and it was far easier to teach to new players because they couldn't as easily dig themselves into a grave with poor character development (anti-munchkinism, or whatever you call it).
I don't mean role playing a flawed character for story flavor, but that in 3.5e it's way too easy to accidentally make a non viable build that's drastically weaker than other party members (and level appropriate enemies).
5e is more similar to a simplified 3.5e with a little less complexity. And rather than focusing on the tactical turn based combat of the 4e (which was often kind a drag to execute without digital DM aids and digital tabletops), they shifted the focus more to storytelling and player involvement. It was the right move, IMO, for a tabletop role playing game.
On the other hand, I don't think the 5e rules translate as well to computer RPGs. BG3 shines for its exceptional narrative freedom, but its combat is lackluster compared to Temple of Elemental Evil or even Nwverwinter Nights or KotoR, which all used 3E/3.5E to allow really cool build diversity.
I don't mean role playing a flawed character for story flavor, but that in 3.5e it's way too easy to accidentally make a non viable build that's drastically weaker than other party members (and level appropriate enemies).
5e is more similar to a simplified 3.5e with a little less complexity. And rather than focusing on the tactical turn based combat of the 4e (which was often kind a drag to execute without digital DM aids and digital tabletops), they shifted the focus more to storytelling and player involvement. It was the right move, IMO, for a tabletop role playing game.
On the other hand, I don't think the 5e rules translate as well to computer RPGs. BG3 shines for its exceptional narrative freedom, but its combat is lackluster compared to Temple of Elemental Evil or even Nwverwinter Nights or KotoR, which all used 3E/3.5E to allow really cool build diversity.