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Smart pointers should really be like, chapters 2-10.

In my experience, every useful C++ application requires wrangling some historic smart pointers implementation: Boost, Unreal, libwebrtc, Qt.

Even NVIDIA uses its own smart pointers (thrust::device_ptr) though that's understandable. Also there's stuff like this: https://stackoverflow.com/questions/65938991/how-to-use-lamb... for e.g. TensorRT.



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